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Mmd raycast material
Mmd raycast material











mmd raycast material mmd raycast material

If you are a developer using this as part of your love and considering contacting me, you can submit code by Pull requests or Feel free to contact me via twitter and issues, i'll add your profile to team members, Thanks.Ĭopyright (C) 2016-2018 Ray-MMD Developers. Thanks! and other supporters! (If you would like to be added or remove from this list Please contact me) Contact: Post-Process Tone-mapping (ACES-like,Reinhard,Hable,Hejl2015,NaughtyDog support)įinancially supported on Patreon: Platinum supporters:.Image-based lighting based on RGBT encode.Approximation atmospheric fog and sky scattering.Volumetric fog (cube and sphere fog support).Volumetric light (point, spot and ies light source support).Omni light shadow support based on dual-paraboloid project.IES light profiles (point and spot light support).Multiple light sources (Point, spot, sun, reactangle, disk, sphere, tube, ies).Cook-Torrance microfacet specular BRDF (GGX) and burley diffuse BRDF.Approximation subsurface scattering materials.Anisotropic material to simulate a specular reflection.Cloth material with cloth-DFG to simulate a specular reflection.Clear coat material with absorption to simulate a second layer.Physically-Based Material: albedo, metallic, smoothness/roughness, specular/reflectance, emissive, etc.Direct3D 9 With Shader Model 3.0 (ps_3_0).MikuMikuDance - 926ver (圆4) (Without Anti-Aliasing).StereoImage - v1.0.0 (zip) (updated: 2.LightBloom - v1.1.1 (zip) (updated: 2.ColorGrading - v1.0.0 (zip) (updated: 2.it is written in hlsl lang with DX9 env and based on mikumikueffect. Ray-MMD is a free, powerful library and an extension pack of mikumikudance, offering an easy way of adding physically-based rendering with high-freedom of operation.

mmd raycast material

Ray-MMD English 中文文档 Physically-Based Rendering













Mmd raycast material